Press release for CollabRjabbR iRoom @USDAN

USDAN SUMMER CAMP FOR THE ARTS LAUNCHES “THE INCUBATOR PROJECT” -- AN OFF-SEASON CREATIVE FACULTY CULTIVATION PROGRAM

INAUGURAL PROJECT FEATURES LONG ISLAND’S FIRST 360-DEGREE INTERACTIVE ROOM POP-UP IN AUGMENTED REALITY

ON VIEW BY APPOINTMENT ONLY: APRIL 25-MAY 7th AT USDAN

WHEATLEY HEIGHTS, NY - April 25, 2017 - Usdan Summer Camp for the Arts -- the nation’s preeminent summer day camp for the arts— today announced the launch of The Incubator Project — a new program which provides the Camp’s creative faculty access to and space on campus to cultivate and develop artistic ideas off-season. Kicking off The Incubator Project will be Usdan’s long-time musical theater artistic director Charles Kirby who –—exploring the question of how virtual reality and creativity together can change our real lives— will showcase The Harkness iRoom, the first-ever pop-up iRoom on Long Island. It is a 360-degree interactive room pop-up in augmented reality which will be free and open to the public by appointment from April 25-April 29 at Usdan (185 Colonial Springs Road, Wheatley Heights).

The idea for the installation was cultivated during a narrative image project Kirby presented in the Czech Republic in spring of 2015. Upon returning to design for Usdan that following summer, he began exploring how bleeding-edge technology like VR could be used for teaching and playing and creating better art. Of particular interest: How the technology could get creative teams to get their heads out of their little screens and make eye contact with one another more often. Hence, Kirby’s project was born by utilizing off-the-shelf technology to transform the walls of one of the music rooms into a touch screen “Makerspace.” According to the creator,

“It’s kind of like a Steve Harvey game show meets

Steve Jobs’ sensibility.”

"We’re thrilled to have Charles kick off The Incubator Project,” says Lauren Brandt Schloss, Executive Director of Usdan.  “Charles has been a member of the Usdan family for over a decade.  He is an incredible member of our faculty – a group composed of the most extraordinary educators, creators, and artists. They are part of what makes Usdan the unique experience it is during the summer. It’s our distinct pleasure to be able to stay engaged with them by offering members of the creative faculty the time and space to incubate and develop their artistic ideas beyond the camp season.”

"I considered the mindful, collaboration techniques I learned with my theater colleagues and combined them with the apps and gear we use in 360° filmmaking today to explore an enhanced physical reality when we meet up." says Kirby, "I was inspired to try to put it all together in one platform for my artistic community. I am thankful to the be the first of The Incubator Project at Usdan and to have access to the space and tools on the Campus to try something completely new.”

Mr Kirby believes that this is just the beginning of reality 2.0 and that how we will make, play and do absolutely everything within some form of augmented reality – as evidenced by the success of the Apple Watch, Fitbit and Android cell phones in everyone’s pockets, that we already function in some form of VR/AR but how does it relate to our physical reality; and what will be next?

Those interested in attending can make an appointment to visit his installation on the Usdan Campus (185 Colonial Springs Road, Wheatley Heights) on www.CollabRjabbR.com/events  or calling 917-453-4762. More information is also available by following @CollabRjabbR on Twitter and Facebook LIVE.

ABOUT CHARLES KIRBY

An Art Director for film and theater (www.charleskirbydesigns.com & www.thematics.net) as well as the inventor of the Fiber Optic/LED truly 3D pre-visualization tool known around the world as LIGHTBOX (www.seeLIGHTBOX.com), An enthusiastic Long Island CollabRjabbRer, Mr. Kirby has worked for the past 10 summers as the Artistic Director of USDAN’s renowned musical theater program.  

About Usdan Summer Camp for the Arts

The nation’s preeminent not-for-profit day camp for the arts, Usdan (usdan.org) has been declared a “Best Of” camp by TimeOutNY/Kids, and by NY Metro Parents. Diverse and playfully rigorous from the start, for nearly fifty years we have brought world-class teachers and visiting artists – actors, directors, playwrights, painters, sculptors, musicians, composers, dancers, poets and novelists – to teach and collaborate with Usdan campers ages 4 to 18. Usdan Summer Camp for the Arts ignites each child’s artistic spirit in a fun, welcoming environment. We believe art making is brave making, friend making, freedom making and future making. Usdan is an agency of the UJA-Federation of New York. All programs will take place at the camp’s magnificent 140-acre woodland campus, located at 185 Colonial Springs Road in Wheatley Heights, NY 11798.

Media Contacts:  

For Usdan: Meryl Cooper, meryl@theCOOPERationinc.com, 917-974-0022

For CollabRjabbR: Charles Kirby,  917-453-4762  or Charles@CollabRjabbR.com  

Wearables and other Tangible Data

What can we learn from ourselves?  The other people in the room are judging a book by its cover or maybe, if they are kind, trying not to; but we have direct access to ourselves so why not utilize it? And if we are going to tap in to the nether regions of our psyche and biological rhythms, what will we learn?  And what will we do with the information?  And how will it affect or change us?

The research technology is serving up a silver platter of devices that we can use to our advantage, but how?!  And when should we wear them and how will we interpret the data?  And will it effect our work positively or negatively or every which way from Sunday?

smart+bra.jpg

We at CollabRjabbR suspect that a few main aspects of ourselves, contribute heavily to the creative work we all do, how we interact with other collabRators and how we make what we make. The brain, the heart and the skin seem to be vital.  Sleep, exercise and hygiene also seem super relevant.  What else makes a diiference for you and your teams?  Please post below and maybe we can do some research together.

 

What constitutes EFFECTIVE CollabRation and who are you to say!

For our purposes as Creatives at CollabRjabbR, we have to establish differentiators.  For instance, the diff between Effective and Efficient must be considered when working a contracted fee-based job vs. an hourly gig; consideration for the Aesthetic vs the Commercial choices must be considered when budgeting a project and "value engineering" as they say in the HVAC business.  As Creatives, in a Capitalist world, we have to search out the differentiators and use them to our advantage,

Even in the academic spheres, we must find ways to distinguish between our free labor force (those remarkable students) and their well-being.  How can we take care of each other, ourselves and the young creatives around us?  And what measurement stick should we use to decide?? 

We at CollabRjabbR are experimenting with these differentiators. First, what are they for you? As few obvious ones are TIME, HEALTH, MONEY and BEAUTY.  Next and almost in the first group is INTERPERSONAL RELATIONSHIPS.

Notice that we at CollabRjabbR are not telling you how to use big data.  We provide the points and JabbRGems as comparative assessments. What you can be sure of is that we used the same algorithm to score all of your teammates the same exact way using the same tangible and intangible info.  What you do with this info is up to you.  It can be as much or as little of a competition as you want it to be and the assessment is ultimately up to you, your followers and facilitator.

Good luck and G_d Bless.

Join the CollabRjabbR BETA Team

As many of you know, after 16 years of parenting (now-not-so-) young twins and teaching high school and college students storytelling through theater, film and other media, I have launched a new idea (currently) called CollabRjabbR.  It is a mindfulness platform intended to encourage effective and efficient collaboration for creative teams working around the globe.

CollabRjabbR is a GAME | APP | CUBE platform that is intended to assist individuals in dynamic meetings where they are working together to make:   whatever they want to make...   At this point I am hoping you will join us.  There are 3 ways to be a part of the manifestation and visualization of this idea:

1. You can be a part of the BETA Team and jump in to Virtual Reality Meetings (no headset required) where we will establish our platform of what constitutes effective collabRation thru active demonstrations.

2. You can JOIN and be some of the first to play the GAME and apply to use the CUBE Project management in an upcoming creative exercise in your buisiness, classroom or dinner table.

3. You can sign up for our Newsletter and see what the early adaptors come up with and support a great cause by adding your name to the creative people interested in this kind of project.

If this interests you, please reach out and join, and if you want to be supportive without financial obligation, please join our newsletter and keep in touch,

Sincerely,

Charles and the CollabRjabbR Team

 

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